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種目 / プールチェッカー / 規則

プールチェッカー

American pool: men take backward, kings fly, and you choose which capture to make.

The checkers of the American South, traditionally played by African American players, and in Puerto Rico and Jamaica too. Its origin is undocumented; Vladimir Kaplan traced it to Spanish checkers. The American Pool Checker Association has kept its rules since the 1960s, and the rules here are the association's Tournament Rules of Play (2016). Its thirty-move rule is announced and counted by a player, and nobody announces anything here, so a game going nowhere is ended by this site's own forty-move count instead.

別名はAmerican Pool Checkers, Spanish Pool Checkers。

目的

  • Leave the other side with no piece that can move: jump theirs off the board until none is left, or shut in whatever remains.
  • No lines and nothing placed after the start: every piece is down from the first move, and the whole game is in how they step and jump.

  • A 8×8 board.
  • Played on the dark squares only, thirty-two of the sixty-four. Each side starts with twelve men filling its own three rows.

手順

  • A turn moves one piece: a man steps one square diagonally forward, onto an empty square.
  • A man captures by jumping an adjacent enemy piece into the empty square beyond it, forward or backward.
  • Capturing is forced: if any of your pieces can capture, you must play a capture rather than a step, though you may choose which one — the longer or the shorter.
  • A piece that captures and can capture again keeps going in the same move, turning corners as it must. A man that crosses the far row partway through is not crowned: it carries on as a man, and is crowned only if the capture ends there.
  • The pieces a capture takes come off the board only when it is over. Until then each still stands in the way: none may be jumped a second time, and nothing may pass through one.
  • A man whose move ends on the far row is crowned a king. A king flies: it moves any distance along an open diagonal, either way, and captures a piece at any distance, landing on any empty square beyond it — one from which it can capture again, where there is one.
  • The game ends the moment a colour has no piece that can move: none left, or every one shut in.

細則

  • Black always opens.
  • It is a draw once forty moves each have gone by in which only kings have moved and nothing has been taken.
  • It is a draw when three kings against a king is not won within thirteen more moves each of that ending arising.
  • The threat reading, hints and the chance-of-winning bar are switched off: there are no lines here, only pieces jumping.
  • 8×8, played on the dark squares only — thirty-two of the sixty-four, with a dark square in each player's near left-hand corner. Twelve men a side fill the first three rows.

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