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Games / Russian Draughts / Rules

Russian Draughtsロシアチェッカー

Draughts on 8×8 with flying kings: men take backward, any capture may be chosen, and a man crowned mid-capture takes on as a king.

Official rules were first printed in Russia in 1884, and the first Russian championship was held in 1894; Soviet championships followed from 1924, and world championships from 1993, under the FMJD's section for the 8×8 game. The rules here are the Russian Draughts Federation's (ФШР), draws included, except the two that cannot be counted: a lone king holding the main road, and a position an arbiter calls clearly drawn.

Also known as Shashki, Шашки, Russian Checkers, Russian Shashki.

Object目的

  • Leave the other side with no piece that can move: jump theirs off the board until none is left, or shut in whatever remains.
  • No lines and nothing placed after the start: every piece is down from the first move, and the whole game is in how they step and jump.

Board

  • A 8×8 board.
  • Played on the dark squares only, thirty-two of the sixty-four. Each side starts with twelve men filling its own three rows.

Play手順

  • A turn moves one piece: a man steps one square diagonally forward, onto an empty square.
  • A man captures by jumping an adjacent enemy piece into the empty square beyond it, forward or backward.
  • Capturing is forced: if any of your pieces can capture, you must play a capture rather than a step, though you may choose which one — the longer or the shorter.
  • A piece that captures and can capture again keeps going in the same move, turning corners as it must. A man that reaches the far row partway through is crowned at once, and carries on capturing as a king.
  • The pieces a capture takes come off the board only when it is over. Until then each still stands in the way: none may be jumped a second time, and nothing may pass through one.
  • A man whose move ends on the far row is crowned a king. A king flies: it moves any distance along an open diagonal, either way, and captures a piece at any distance, landing on any empty square beyond it — one from which it can capture again, where there is one.
  • The game ends the moment a colour has no piece that can move: none left, or every one shut in.

House rules細則

  • White always opens.
  • It is a draw once fifteen moves each have gone by in which only kings have moved and nothing has been taken.
  • It is a draw when the same position comes round for the third time with the same side to move.
  • It is a draw when three or more kings against a king is not won within fifteen more moves each, counted afresh whenever a piece is taken or crowned.
  • It is a draw when, in an ending of two or three pieces with a king on each side, five moves each go by with nothing taken and no man crowned.
  • It is a draw when, in an ending of four or five pieces with a king on each side, thirty moves each go by with nothing taken and no man crowned.
  • It is a draw when, in an ending of six or seven pieces with a king on each side, sixty moves each go by with nothing taken and no man crowned.
  • The threat reading, hints and the chance-of-winning bar are switched off: there are no lines here, only pieces jumping.
  • 8×8, played on the dark squares only — thirty-two of the sixty-four. Twelve men a side fill the first three rows, and the long diagonal, the main road, runs from each player's left.

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