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作り手と壊し手

Both players place either colour. One wants a five, the other wants none.

Our name for the classic order-versus-chaos game published in 1981, which mathematicians call a maker-breaker game.

Order and Chaosに着想を得た版です。名称は権利者に帰属し、ここに記すのは当サイト独自の規則です。

目的

  • Black is the Maker and wins if any 5 in a row of one colour appears, whoever placed it. White is the Breaker and wins if the board fills with no such line.

  • A 6×6 board.

手順

  • Players take turns placing one stone on an empty point.
  • On your turn you choose which colour to place.
  • A full board with no line is the Breaker's win.

細則

  • Black always opens.
  • The threat reading, hints and the chance-of-winning bar are switched off: stones move after they are placed, so a line-by-line reading says nothing true.
  • 6×6.

作り手と壊し手で遊ぶ →ここでの作り手と壊し手の全対局 作り手と壊し手をウィキペディアで読む ↗