作り手と壊し手
Both players place either colour. One wants a five, the other wants none.
Our name for the classic order-versus-chaos game published in 1981, which mathematicians call a maker-breaker game.
Order and Chaosに着想を得た版です。名称は権利者に帰属し、ここに記すのは当サイト独自の規則です。
目的
- Black is the Maker and wins if any 5 in a row of one colour appears, whoever placed it. White is the Breaker and wins if the board fills with no such line.
盤
- A 6×6 board.
手順
- Players take turns placing one stone on an empty point.
- On your turn you choose which colour to place.
- A full board with no line is the Breaker's win.
細則
- Black always opens.
- The threat reading, hints and the chance-of-winning bar are switched off: stones move after they are placed, so a line-by-line reading says nothing true.
- 6×6.