Games / Sannuki-renju / Rules
Sannuki-renju三抜き連珠
The capture game where a flank takes a pair or a triple. Fifteen stones win.
Our name for the three-removal form of the capture game, played in the West as a tournament variant since the 1980s.
Inspired by Keryo-Pente. The name belongs to its owner; this is our own version of the rules.
Also known as Pro Pente, Keryo Pente.
Object目的
- Be the first to make a line: 5 or more in a row wins.
- Capturing 15 enemy stones also wins, taken in pairs and triples.
Board盤
- A square board of 9, 13, 15, 19 lines; 9×9 by default.
Play手順
- Players take turns placing one stone on an empty point.
- Flanking exactly two or exactly three enemy stones in a line, with your stone at each end, captures them. Only the closing stone captures; moving into a flanked position is safe.
- A full board with no line is a draw.
House rules細則
- Either colour may open, or the first stone may be drawn by lot.
- Openings on offer: Free, Pro, Long Pro, Swap, Swap2.
- The threat reading, hints and the chance-of-winning bar apply.
- 19×19 traditionally; 15×15 for a shorter game.
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