全種目
Almost every game here is five in a row with one idea changed. Every name below leads to that game, and the three ways of looking at the list are the same games arranged differently.
Five in a row五目7 gamesこの系統で43局7種目中3種目で対局あり3人が首位を分け合っていますshowhide
The classic and its tournament forms. Start with Gomoku; the rest tighten the rules.
五目並べFive or more in a row wins.
競技五目Exactly five wins. Six or more does not.
連珠Black may not make a double three, a double four or an overline. White may.
오목The double three is forbidden for both sides. Overlines win.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
Cờ ca-rôExactly five wins, and only if it is not shut in at both ends.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
六子棋Two stones a turn. Six in a row wins.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
負け五目Five in a row loses. Make your opponent complete it.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
Captures取り2 gamesこの系統で5局2種目中1種目で対局あり最多首位参加すると誰かわかります →2種目中1showhide
Five in a row, or take enough of the other side's stones.
二抜き連珠Five in a row wins. So does capturing five pairs.
三抜き連珠The capture game where a flank takes a pair or a triple. Fifteen stones win.Inspired by Keryo-Penteまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
Drops落とし8 gamesこの系統で1局8種目中1種目で対局あり最多首位参加すると誰かわかります →8種目中1showhide
Stones fall to the bottom of their column. Quick, and good on a phone.
落とし四目Stones fall to the bottom of their column. Four in a row wins.Inspired by Connect Four
輪落としDrop Four on a cylinder: the left and right edges join.Inspired by Connect Fourまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
穴落としOne square is dead: nothing can land on it or count through it.Inspired by Connect Fourまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
熱点落としA hotspot counts as either colour, and a hole counts as nothing.Inspired by Connect Fourまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
消し落としA full bottom row vanishes and everything drops a row.Inspired by Connect Fourまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
譲り落としMaking four loses. Force your opponent into it.Inspired by Connect Fourまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
縁寄せGravity from all four edges: a stone must rest on something.Inspired by Connect Fourまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
穴通し落としTwo squares are joined: a line entering one comes out of the other.Inspired by Connect Fourまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
Pieces and twists駒と回し4 gamesこの系統で1局4種目中1種目で対局ありshowhide
Our own games: lay dominoes or blocks from a shared queue, or turn the board after every stone.
二連五目Gomoku with dominoes: every piece is two stones, and not always yours.
積み五目Gomoku with falling-block pieces: four stones each, two of each colour.Inspired by the seven tetromino shapesまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
回し五目Place a stone, then turn one quarter of the board. Five wins.Inspired by Pentagoまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
回し四目The small twist game: four 2×2 quadrants, four in a row.Inspired by Pentagoまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
Flips反転5 gamesこの系統で66局5種目中2種目で対局あり2人が首位を分け合っていますshowhide
Nothing is yours until the end. Bracket a run of the other colour and it turns.
リバーシBracket a run of the other colour and it turns. Most discs at the end wins.Inspired by Othello
古式リバーシThe 1880s rule: the players lay the first four discs themselves. Any flipping game here can be set up either way.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
逆リバーシEverything turns as usual, but the fewer discs wins.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
小リバーシThe flipping game on a 4×4 or 6×6 board, which can grow to 8×8 mid-game.
大リバーシThe flipping game on a 10×10 board: a longer game, with more middle to fight over before anyone reaches an edge.Inspired by Othelloまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
Strange boards変盤2 gamesこの系統で0局2種目中0種目で対局ありshowhide
Five in a row, on a board that does not behave: edges that join, and squares you cannot use.
輪王五目Five in a row on a board with no edges: every side joins its opposite.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
石場五目Five in a row across a board scattered with dead squares and hotspots.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
Races競走2 gamesこの系統で4局2種目中1種目で対局あり最多首位参加すると誰かわかります →2種目中1showhide
No lines and nothing captured. Get every piece across the board before the other side does.
ハルマA race across the board: step, or jump chains over any piece, and fill the far corner first.
ダイヤモンドゲームFill the point of the star directly opposite yours, one step or jump-chain at a time.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
Connections連結1 gameこの系統で1局1種目中1種目で対局ありshowhide
No lines and nothing taken. Join your own two sides of the board before the other side joins theirs.
ヘックスJoin your own two sides of the board with an unbroken chain. A draw is impossible.
Checkersチェッカー6 gamesこの系統で3局6種目中1種目で対局あり最多首位参加すると誰かわかります →6種目中1showhide
No lines, no queue, no board full of stones. Jump the other side's pieces off, or be left with no move at all.
チェッカーJump the other side's pieces off the board. Capturing is forced, and a king moves both ways.
国際ドラフツDraughts on a 10×10 board: men take backward, kings fly, and you must take the most you can.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
ブラジルチェッカーThe international rules on the 8×8 board: men take backward, kings fly, and the longest capture is compulsory.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
カナディアンチェッカーThe international rules on a 12×12 board, with thirty men a side.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
ロシアチェッカーDraughts on 8×8 with flying kings: men take backward, any capture may be chosen, and a man crowned mid-capture takes on as a king.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
プールチェッカーAmerican pool: men take backward, kings fly, and you choose which capture to make.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
Territory陣地1 gameこの系統で0局1種目中0種目で対局ありshowhide
No lines, nothing moves, and stones are captured whole. Surround more of the board than the other side.
囲碁Surround more of the board than the other colour. Capture by taking a group's last liberty.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
Small boards小盤6 games, and 2 from other familiesこの系統で7局6種目中3種目で対局あり最多首位参加すると誰かわかります →6種目中2showhide
Games you can read to the end, and games where the trick is what you must not do.
三目並べThree in a row on a 3×3 board.
自由三目Place either mark. Three in a row of either wins for whoever makes it.
黒だけ三目Only black stones. Whoever makes three in a row loses.
罠三Four in a row wins. Three in a row loses.Inspired by Squavaまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
四角四目Four pieces each. Line them up, or make a square.Inspired by Teekoまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
作り手と壊し手Both players place either colour. One wants a five, the other wants none.Inspired by Order and Chaosまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
小リバーシalso under FlipsThe flipping game on a 4×4 or 6×6 board, which can grow to 8×8 mid-game.
回し四目also under Pieces and twistsThe small twist game: four 2×2 quadrants, four in a row.Inspired by Pentagoまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →
Some games here are our own versions of games you may know by other names, rebuilt from their rules under names of our own. Drop Four is our version of the falling-stone game sold as Connect Four; Twist Five and Twist Four of the quadrant-turning game sold as Pentago; Ninuki-renju is the Japanese ancestor of the capture game sold as Pente, and Sannuki-renju our version of the pair-and-triple rule sold as Keryo-Pente; Maker and Breaker is our version of the game published as Order and Chaos.
Connect Four is a trademark of Hasbro; Pentago of Mindtwister; Pente and Keryo-Pente of Winning Moves. None of them has any connection with this site, and the names appear here only to say what a game resembles. Renju, Omok, Caro, Connect6, Squava, Teeko, Notakto and Wild tic-tac-toe are traditional or published games whose rules are described in their own words; Trap Three and Square Four are our names for the first two.