全種目
Almost every game here is five in a row with one idea changed. Every name below leads to that game, and the three ways of looking at the list are the same games arranged differently.
44 games in 11 families. Each one has a page of its own, and under it the rules, the record, the standings and a board.
Five in a row 五目7 games
The classic and its tournament forms. Start with Gomoku; the rest tighten the rules.
五目並べ- Five or more in a row wins.Also known as Go-Moku, Go Moku, Pro Go-Moku, Large Go Moku, Small Go Mokuplayrulesrecordstandingsfamily
連珠- Black may not make a double three, a double four or an overline. White may.playrulesrecordstandingsfamily
오목- The double three is forbidden for both sides. Overlines win.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
Cờ ca-rô- Exactly five wins, and only if it is not shut in at both ends.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
Captures 取り2 games
Five in a row, or take enough of the other side's stones.
Drops 落とし8 games
Stones fall to the bottom of their column. Quick, and good on a phone.
落とし四目- Stones fall to the bottom of their column. Four in a row wins.Inspired by Connect FourAlso known as Four In a Row, Stack4, Stack 4x4playrulesrecordstandingsfamily
輪落とし- Drop Four on a cylinder: the left and right edges join.Inspired by Connect FourAlso known as Cylindrical Four (Only) In a Rowまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
穴落とし- One square is dead: nothing can land on it or count through it.Inspired by Connect FourAlso known as Blackhole Four in a Rowまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
熱点落とし- A hotspot counts as either colour, and a hole counts as nothing.Inspired by Connect FourAlso known as Hotspot Four in a Rowまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
消し落とし- A full bottom row vanishes and everything drops a row.Inspired by Connect Fourまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
譲り落とし- Making four loses. Force your opponent into it.Inspired by Connect FourAlso known as Giveaway Four in a Rowまだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
Pieces and twists 駒と回し4 games
Our own games: lay dominoes or blocks from a shared queue, or turn the board after every stone.
Flips 反転5 games
Nothing is yours until the end. Bracket a run of the other colour and it turns.
リバーシ- Bracket a run of the other colour and it turns. Most discs at the end wins.Inspired by OthelloAlso known as Flipversiplayrulesrecordstandingsfamily
古式リバーシ- The 1880s rule: the players lay the first four discs themselves. Any flipping game here can be set up either way.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
逆リバーシ- Everything turns as usual, but the fewer discs wins.Also known as Anti-Flipversi, Anti-Flipversi 6x6まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
Strange boards 変盤2 games
Five in a row, on a board that does not behave: edges that join, and squares you cannot use.
Races 競走2 games
No lines and nothing captured. Get every piece across the board before the other side does.
Connections 連結1 game
No lines and nothing taken. Join your own two sides of the board before the other side joins theirs.
Checkers チェッカー6 games
No lines, no queue, no board full of stones. Jump the other side's pieces off, or be left with no move at all.
チェッカー- Jump the other side's pieces off the board. Capturing is forced, and a king moves both ways.playrulesrecordstandingsfamily
国際ドラフツ- Draughts on a 10×10 board: men take backward, kings fly, and you must take the most you can.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
ブラジルチェッカー- The international rules on the 8×8 board: men take backward, kings fly, and the longest capture is compulsory.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
カナディアンチェッカー- The international rules on a 12×12 board, with thirty men a side.まだ誰も対局していません閲覧は自由です。参加して最初に対局しよう →playrulesrecordstandingsfamily
Territory 陣地1 game
No lines, nothing moves, and stones are captured whole. Surround more of the board than the other side.
Small boards 小盤6 games
Games you can read to the end, and games where the trick is what you must not do.
Some games here are our own versions of games you may know by other names, rebuilt from their rules under names of our own. Drop Four is our version of the falling-stone game sold as Connect Four; Twist Five and Twist Four of the quadrant-turning game sold as Pentago; Ninuki-renju is the Japanese ancestor of the capture game sold as Pente, and Sannuki-renju our version of the pair-and-triple rule sold as Keryo-Pente; Maker and Breaker is our version of the game published as Order and Chaos.
Connect Four is a trademark of Hasbro; Pentago of Mindtwister; Pente and Keryo-Pente of Winning Moves. None of them has any connection with this site, and the names appear here only to say what a game resembles. Renju, Omok, Caro, Connect6, Squava, Teeko, Notakto and Wild tic-tac-toe are traditional or published games whose rules are described in their own words; Trap Three and Square Four are our names for the first two.